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Prepar3d V3 will be released September 30th.

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  • Prepar3d V3 will be released September 30th.

    Well this came out of the blue for me...

    http://www.prepar3d.com/news/2015/09/113061/

    Thoughts...
    - Michael
    Check out my cockpit build!

  • #2
    So following it up....

    New Avatar mode...


    Oculus support built right in. No need for 3rd party utilities to get it to work now. That's sweet. While it worked, it was a PITA!

    Optimized texture unloading during loads - That will be huge for overcoming OOM errors.

    Support for SpeedTree models (which have wind animations) sounds VERY interesting. I wonder how well it will work with say ORBX scenery.

    Overall some interesting things... And it comes out on payday for me... We'll have to see.


    And yes... Pete Dowson is on holiday again....
    - Michael
    Check out my cockpit build!

    Comment


    • #3
      It's v3. Cool. I was excited to see it. But after 4-5 minutes of looking I'm a little concerned as I don't see the type of enhancements that would warrant the v3. So far it seems that it should be 2.6 instead. I'll keep looking tomorrow. I'm sure I am missing something.

      Comment


      • #4
        I've been with them since version 1. To a certain extent I agree with Karl that it could have been version 2.6 which would have made it a free update rather than a paid upgrade because I see the word "fix" a feature more than a "new" feature.

        However, I will pay the money willingly because Lockheed is actively developing the platform and their people have to eat and support their families. I think that it is exciting that both DTG is developing FSX Steam to the extent licensing permits and also developing their new flight sim alongside Lockheed with Prepar3D. Competition brings about innovation and we reap the benefits.

        I'm looking forward to flying Prepar3D version 3.
        “We deliver anything to the people there—food, mail, the morning paper, the afternoon paper, laundry, refrigerators, Christmas trees, just about anything that will fit in an airplane.”

        Comment


        • #5
          I have gone over the list of "features" for P3Dv3 and I agree with Karl. This is P3D2.6.

          Whilst I am certain the developers have put in an extraordinary amount of work, I do not see the benefits of renewing my licence fee for what is for the most part bug fixes.

          If I was an Oculus Rift user different story but as I am not I will continue for now with my 2.5. (I am not paying $199.95 for trees that move that may or may not work with my addons.... I will go fly in MS Flight for them)

          Novawing24
          Per Ardua Ad Astra

          Check out my videos at http://www.youtube.com/user/Novawing24
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          My Onedrive! http://tinyurl.com/novawing24-onedrive

          Comment


          • #6
            Lots and lots of bug fixes listed on the release notes... actually, mostly bug fixes. New content is the old Virtavia/AlphaSim Blackhawk, Dino's freeware F-35, and some tree models? What a joke... full price for what should be a patch?
            Facebook: www.facebook.com/msflights
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            • #7
              Originally posted by ak416 View Post
              Lots and lots of bug fixes listed on the release notes... actually, mostly bug fixes. New content is the old Virtavia/AlphaSim Blackhawk, Dino's freeware F-35, and some tree models? What a joke... full price for what should be a patch?
              It seems like that at first, but you have to look closely. As stated by rumours, there has been much work done to the core engine, especially regarding performance output and VAS usage. Take a look at these videos from a beta tester:




              Here's another one with PMDG aircraft, Orbx NorCal and FlightBeams KSFO v2. Note the settings and VAS level at the end:




              PMDGs Robert Randazzo has made an announcement in which he describes some of the changes made to the core engine and what we can expect. It seems that lots of efforts have been made to make it more smooth and performance-friendly, even at high slider settings and heavy add-on usage. If you remeber that v3 also features Oculus-Rift-Support, which needs at least 75 FPS, there might be a reason for all this.

              For now, for me it seems like this is a much bigger update than you might see at first, while maintaining backward-compatibility (no 64 bits needed). v3 is so much different that it will be impossible to just install it on top of v2 but to have an entirely new installation. Still, all your v2 add-ons will be compatible to v3 as well though. LM is leading another big step into the future of MSFS, which DTG yet has failed to prove with their ambitions.
              Bests,
              Jan / Flight_Engineer


              http://www.msflights.net/pilots/phpv...es/MSF0098.png http://www.fsairlines.net/signatures/68621.png

              Comment


              • #8
                Thanks, Waterman and other commenters. At least client-side, I'm in on the release date at sixty U.S. bucks. Captain Duke speaks my mind in his post #4.

                If v3 client is multiplayer compatible with a v2.5.12946.0 (hotfix 4) host-server, I'll NOT re-purchase a second license to v3 for server use. If v3 client requires a v3 server for multiplayer compatibility, I'll take a vote of existing P3D multiplayer pilots (both of us) and continue to run a P3D server at a version compatible with such a vote.

                My real life continues to demand my fullest attention and as a result, I'll need a few extra days to establish inter-version multiplayer compatibility.
                Respects, Bob ...

                Comment


                • #9
                  Originally posted by Flugingenieur View Post
                  It seems like that at first, but you have to look closely. As stated by rumours, there has been much work done to the core engine, especially regarding performance output and VAS usage. Take a look at these videos from a beta tester:

                  Here's another one with PMDG aircraft, Orbx NorCal and FlightBeams KSFO v2. Note the settings and VAS level at the end:

                  PMDGs Robert Randazzo has made an announcement in which he describes some of the changes made to the core engine and what we can expect. It seems that lots of efforts have been made to make it more smooth and performance-friendly, even at high slider settings and heavy add-on usage. If you remeber that v3 also features Oculus-Rift-Support, which needs at least 75 FPS, there might be a reason for all this.

                  For now, for me it seems like this is a much bigger update than you might see at first, while maintaining backward-compatibility (no 64 bits needed). v3 is so much different that it will be impossible to just install it on top of v2 but to have an entirely new installation. Still, all your v2 add-ons will be compatible to v3 as well though. LM is leading another big step into the future of MSFS, which DTG yet has failed to prove with their ambitions.
                  I agree with you Jan, it does seem like there will be more to this release than just what's on the surface. I'll probably watch to see what people post tomorrow when they install it and see.... perhaps I'll be installing it tomorrow night.
                  - Michael
                  Check out my cockpit build!

                  Comment


                  • #10
                    From what FroogleSim (Pete) showed in his video last night I think that if anything my granddaughter will be buying it It sure does seem that a discounted price for previous purchasers would be warranted from a supply and demand perspective.

                    Comment


                    • #11
                      Looking at all the posts on AVSIM gets me thinking that the 9 years since FSX was released has "clouded" a lot of folks judgement when it comes to paying for it. I mean here were the previous releases:
                      1996 – Flight Simulator 95
                      1997 – Flight Simulator 98
                      1999 – Flight Simulator 2000
                      2001 – Flight Simulator 2002
                      2003 – Flight Simulator 2004: A Century of Flight
                      2006 – Flight Simulator X

                      Each time you were paying full price for the new version. This is no different, and about the same timeline. Like I said, there has been nothing since FSX so nothing to pay for. I think one of the important things with Prepar3D v3 is that it means the end of development of 2.x... So moving forward is just like in the past Microsoft releases (and every other software package out there).
                      - Michael
                      Check out my cockpit build!

                      Comment


                      • #12
                        Waterman, indeed I see your point however we are not talking $50 here we are talking $199.95. Now for flight schools and business that's just a drop in the ocean but for the rest of us it's a bit steeper.

                        So possibly the work around is to get Karl's granddaughter to purchase a whole heap of licences I suppose :monkey:
                        Per Ardua Ad Astra

                        Check out my videos at http://www.youtube.com/user/Novawing24
                        Join me on Facebook! http://www.facebook.com/Novawing24
                        Follow me on Twitter! https://twitter.com/novawing24
                        Official Novawing24 website! http://www.novawing24.com
                        My Onedrive! http://tinyurl.com/novawing24-onedrive

                        Comment


                        • #13
                          Quick clip of speedtree in P3D3:



                          I see people saying Flight! used SpeedTree, but I can't find anything to verify that. But that was one of the things I loved with Flight! Seeing the trees sway back and forth added just a little something...
                          - Michael
                          Check out my cockpit build!

                          Comment


                          • #14
                            Originally posted by Novawing24 View Post
                            Waterman, indeed I see your point however we are not talking $50 here we are talking $199.95. Now for flight schools and business that's just a drop in the ocean but for the rest of us it's a bit steeper.

                            So possibly the work around is to get Karl's granddaughter to purchase a whole heap of licences I suppose :monkey:
                            I do have a couple in school Won't all of our kids just love us for buying ~them~ a simanda:

                            Comment


                            • #15
                              May I briefly report a smooth and successful purchase, download, installation and brief test flight of PREPAR3D version 3.0.10.14945 ? Unfortunately, I can not successfully connect my version 3 multiplayer client with the community's version 2.5.12946 P3D host server at IP 72.193.30.48.

                              I will leave the P3D v2.5 server running for the next week for testing purposes. If I can temporarily move the community's FSX Steam North America to another member's server configuration, I will additionally and temporarily run a P3D v3 server off of my client installation for testing purposes. After such multiplayer testing, it is my intention to seek from the P3D interested community members counsel on the future of msFLIGHTS.net's P3D multiplayer hosting. I will purchase a second Academic P3D license to host such a version 3 server if that is the community's desire. If there can be coordinated with a P3Dv3 early adopter to run a brief multiplayer connection test to see if P3Dv2.5 client will connect to P3Dv3 host, that would be appreciated. I cannot perform such a test from my current location in Seattle as my FSX-P3D common router ports are forwarded to our FSX Steam North American server 24/7 (at all times). In summary, in one brief test, I cannot connect my version 3 client to BigBox version 2.5 server. I can still successfully and normally connect my version 2.5 client to this same version 2.5 server as expected. I have both v2.5 and v3.0 client installed. I'l like to try to connect my v2.5 client multiplayer to some new v3 installation configured temporarily as a P3Dv3 server.

                              For purposes of Lockheed's EULA, I will continue to consider myself an avid student of aviation at the undergraduate flight school level and will therefore continue to qualify myself for and purchase the Academic version of PREPAR3D for sixty U.S. dollars, both server and client.

                              Initially, I am impressed with P3Dv3. I immediately notice considerably increased graphic performance (10 to 15 percent better frame rates at slightly higher graphics settings). The software in its virgin unmodified installation is stable in situations where my unmodified v2.5 installation exhibited intermittent sim crashes and flight control system hangs. The graphic appearance is considerably brighter at default settings than the too-dark v2.5 brightness. The Speed Trees are the best vegetation animation I have ever seen, Microsoft Flight trees and Orbx HD Trees included. More early adopter details later as my version 3 experience accumulates. Other first day purchasers, please comment further here.
                              Respects, Bob ...

                              Comment

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