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F-22 High Alpha Demo Video

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  • F-22 High Alpha Demo Video

    Skip to 2:35 for takeoff



    Which maneuver is your favorite?

    0:00 Startup and Taxi
    2:35 Takeoff
    2:50 Vertical high alpha roll (60AoA)
    3:10 Split-s
    3:30 Kulbit (Backflip)
    3:45 Loaded roll and reposition (36AoA)
    4:15 Slow Flight (36AoA)
    4:30 High-alpha 360 turn (60AoA)
    4:50 Half cuban-8 (60AoA)
    5:10 J-turn (ish)
    5:30 Roll
    5:50 Inverted stop-n-stare (tailslide)
    6:15 Hard 90 degree turns
    6:30 Decelerating turn into hover
    6:45 Hover pirouette
    7:08 Immelmann with 0-airspeed roll
    7:30 Exagerated pugachev cobra
    7:45 J-turn
    8:05 Power Loop (60AoA)
    8:25 Loaded Roll and reposition
    8:45 Hoover pitch
    9:00 Low Key
    9:28 Touchdown
    9:45 Taxi and shutdown
    [url=http://onedrive.live.com/?cid=d254b6e1b9854bf4&id=D254B6E1B9854BF4!387][img]http://dumpt.com/img/files/kypztx3x56pqaohrixnw.jpg[/img][/url]

  • #2
    The high speed turning was definitely the best. Is there any way to get rid of the audio popping when the hard turn animation is taking place?
    Also some subtle music would just add to the awesomeness

    Fantastic piloting.

    Comment


    • #3
      Thanks, I think you mentioned the issue with the sounds before, but I still don't know what you mean. Is it a click when the sounds start and stop, like an error in the sound file? Or are they clipping from being too loud and low in frequency?
      [url=http://onedrive.live.com/?cid=d254b6e1b9854bf4&id=D254B6E1B9854BF4!387][img]http://dumpt.com/img/files/kypztx3x56pqaohrixnw.jpg[/img][/url]

      Comment


      • #4
        9:28 Touchdown... I think it'd be easy to miss if I didn't point out that that is not a very big runway! What is it, 1800x75?
        Otherwise, 3:30 Kulbit... It's neat to see so nearly 360 degrees of pitch action with zero dX (lateral), very little dY (vertical), and constant positive dZ (longitudinal).
        Take the time, a second to soar; for soon after, beckons a second more.

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        • #5
          I apply lots of brakes while the nose is still up in the air, and the computer helps to stabilize the nose in the air for as long as it can. It's a neat little balancing act, as braking tries to slam the nose to the ground. Braking force in fsx also depends on tire contact pressure with the ground, so that complicates things, along with aerodynamic factors, flaps, spoilers, etc... Holding the nose up while braking 'vectors' thrust up, providing additional traction and braking force. So there are some unstable feedback loops that make braking with the nose in the air dangerous without fly-by-wire providing stability. That's just one of many automations that were fun to program
          [url=http://onedrive.live.com/?cid=d254b6e1b9854bf4&id=D254B6E1B9854BF4!387][img]http://dumpt.com/img/files/kypztx3x56pqaohrixnw.jpg[/img][/url]

          Comment


          • #6
            The nose up attitude during the landing roll reminds me of standard operating procedure for airliners landing at Gibraltar: full flare over the sea, and reverse thrust applied way before the nose wheel has landed.

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