I have not decided if I will use Steam or the Microsoft store yet, but I think I'm leaning toward the Microsoft store. I did quite a bit of beta testing for Sea of Thieves which was a Microsoft Store exclusive until very recently when it was released on Steam. I don't have any complaints with the store in my experience with Sea of Thieves. What WAS bad was the pc xbox app you had to use to invite/join other players. It seems the new Steam version has to use the same pc xbox app so there is no escaping that app. I assume Flight Simulator will be using this same app for both Steam and Microsoft Store versions. I have not played Sea of Thieves (fantastic game btw) lately so maybe they have fixed a lot of the past problems with the xbox app. I did notice they are working on a new beta xbox app which seems much more promising.
I'm not partial towards Steam (but do like it's ease of use), and since I already have Sea of Thieves on the Microsoft Store I may as well purchase another game there. The % some of these companies including Steam take from developers is quite alarming. I do recognize that Steam (and other app stores) are so huge that this is the price (extortion rates?) developers are forced to pay if they want large exposure. Games that are released on Steam sell much better, no ifs ands or buts. I'm glad Flight Simulator will be released on Steam because it will bring in tons of simmers that would probably not try it otherwise, but I will probably let Microsoft get a larger cut as a thank you for developing a new flight simulator.
It's funny because after that rant about app stores, I hope developers will choose to primarily sell aircraft/add ons in the Microsoft Store. I hope Microsoft will not charge developers anywhere near the 30% range. The reason I say this is because if Microsoft gets a cut from add on sales it will give them reason to continue development/patches instead of abandoning the sim a year from now. It will also help developers by cutting down on piracy, especially if I assume the simulator validates any add ons when the sim is online. I can say for myself I most likely won't purchase any 3rd party aircraft outside of the in game store (unless Microsoft charges extortion rates) because of my FSX add on weariness. I'm so tired of buying and keeping track of and installing add ons from 100 different websites (please don't screw this up Microsoft). I'd say 10% is a reasonable/healthy rate to charge developers, but with Google/Apple/Steam and others setting a bad precedent, lets hope Microsoft will have more foresight.
I'm not partial towards Steam (but do like it's ease of use), and since I already have Sea of Thieves on the Microsoft Store I may as well purchase another game there. The % some of these companies including Steam take from developers is quite alarming. I do recognize that Steam (and other app stores) are so huge that this is the price (extortion rates?) developers are forced to pay if they want large exposure. Games that are released on Steam sell much better, no ifs ands or buts. I'm glad Flight Simulator will be released on Steam because it will bring in tons of simmers that would probably not try it otherwise, but I will probably let Microsoft get a larger cut as a thank you for developing a new flight simulator.
It's funny because after that rant about app stores, I hope developers will choose to primarily sell aircraft/add ons in the Microsoft Store. I hope Microsoft will not charge developers anywhere near the 30% range. The reason I say this is because if Microsoft gets a cut from add on sales it will give them reason to continue development/patches instead of abandoning the sim a year from now. It will also help developers by cutting down on piracy, especially if I assume the simulator validates any add ons when the sim is online. I can say for myself I most likely won't purchase any 3rd party aircraft outside of the in game store (unless Microsoft charges extortion rates) because of my FSX add on weariness. I'm so tired of buying and keeping track of and installing add ons from 100 different websites (please don't screw this up Microsoft). I'd say 10% is a reasonable/healthy rate to charge developers, but with Google/Apple/Steam and others setting a bad precedent, lets hope Microsoft will have more foresight.
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