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A technically and graphically appealing look at X-Plane 11
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Originally posted by Storm View PostSome great pluses, and some terrible minuses. Wake me when it's done and sorted.
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As I said there are a lot of pluses, and the stuff on the ground looks great. However there are obvious problems, and the so-called clouds are just part of it. For example, the shadows, too, are awful (far too sharp, because they use point source not disk illumination), and any integration of clouds vs. ground illumination and shadows is obviously missing.
I can wait. I'm in no rush. Others like yourself can be pioneers and reap the kudos. :eagerness: When it's done, if it costs an extra 50% for a production release standard system with all problems resolved, then fine. And if never gets done, that's also fine.
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