I have a modest gaming computer, at one time it was considered to be "High End". I have experimented with version 2.2 and this is the best configuration I have come up with for a balance between good frame rates and best visuals.
CPU: i7 920 @ 2.67Ghz
Mem: 6 Gbytes
GPU: Nvidia GTX 760 FTW 4 Gbytes DDR5
Affinity Mask: 254
Sim: Prepar3D V2.2
Scenery: Orbx Global Base with Vector
Area: Middle of Idaho 12,000ft (Lots of trees and scattered clouds)
Graphics:
FXAA: On
MSAA: 4 Samples
Texture Filtering: Anisotropic 16x
Texture Resolution: Ultra 4096
Resolution 3570 x 1200 x 32 (stretched between 2 monitors one 1920 and the other 1650
Wide-view Aspect Ratio enabled
Mipmap VC Panels enabled
Scenery:
LOD radius: Max
Tessellation Factor: Ultra
Mesh resolution: 10m
Texture resolution: 7cm
Land detail textures enabled
Scenery complexity: Dense
Autogen Vegetation: Very Dense
Autogen buildings: Dense
Water Detail: Ultra
Reflections: Clouds enabled all others disabled (didn't try any others yet)
Bath water....ah...Bathymetry disabled (I don't see a difference either way)
Special effects detail: Medium
Special effects distance: Medium
Lighting:
Landing lights illuminate ground unchecked(my personal preference)
Lens flare unchecked(my personal preference)
HDR Lighting checked
Shadows:
Shadow Map Count: Low(I can't see a difference in setting it higher minimal frame rate difference at Ultra)
Enable Terrain to Receive Shadows: checked
Terrain Shadow Cast Distance: 10,000m (does start to impact frames at higher settings)
Cloud Shadow Cast Distance: 10,000m (does start to impact frames at higher settings)
Object Shadow Cast Distance: 3,000m (does start to impact frames at higher settings)
Object Type Cast and Receive: All checked except Vegetation Cast unchecked...I didn't like the shadows the trees cast...they flickered to much
Weather:
Cloud draw distance: 80 mi
thermal visualization: None
Volumetric Fog: checked
Cloud detail set to Detailed
Cloud coverage density: Medium
Well that covers most if not all of the frame rate impacting settings.
I get a steady frame rate of 40fps with a target of 42 frames set
*UPDATE*
I got 25 to 28fps when flying over Seattle, WA and landing at KSEA
So let's see what everybody else has their settings at....just copy and paste this and edit.
CPU: i7 920 @ 2.67Ghz
Mem: 6 Gbytes
GPU: Nvidia GTX 760 FTW 4 Gbytes DDR5
Affinity Mask: 254
Sim: Prepar3D V2.2
Scenery: Orbx Global Base with Vector
Area: Middle of Idaho 12,000ft (Lots of trees and scattered clouds)
Graphics:
FXAA: On
MSAA: 4 Samples
Texture Filtering: Anisotropic 16x
Texture Resolution: Ultra 4096
Resolution 3570 x 1200 x 32 (stretched between 2 monitors one 1920 and the other 1650
Wide-view Aspect Ratio enabled
Mipmap VC Panels enabled
Scenery:
LOD radius: Max
Tessellation Factor: Ultra
Mesh resolution: 10m
Texture resolution: 7cm
Land detail textures enabled
Scenery complexity: Dense
Autogen Vegetation: Very Dense
Autogen buildings: Dense
Water Detail: Ultra
Reflections: Clouds enabled all others disabled (didn't try any others yet)
Bath water....ah...Bathymetry disabled (I don't see a difference either way)
Special effects detail: Medium
Special effects distance: Medium
Lighting:
Landing lights illuminate ground unchecked(my personal preference)
Lens flare unchecked(my personal preference)
HDR Lighting checked
Shadows:
Shadow Map Count: Low(I can't see a difference in setting it higher minimal frame rate difference at Ultra)
Enable Terrain to Receive Shadows: checked
Terrain Shadow Cast Distance: 10,000m (does start to impact frames at higher settings)
Cloud Shadow Cast Distance: 10,000m (does start to impact frames at higher settings)
Object Shadow Cast Distance: 3,000m (does start to impact frames at higher settings)
Object Type Cast and Receive: All checked except Vegetation Cast unchecked...I didn't like the shadows the trees cast...they flickered to much
Weather:
Cloud draw distance: 80 mi
thermal visualization: None
Volumetric Fog: checked
Cloud detail set to Detailed
Cloud coverage density: Medium
Well that covers most if not all of the frame rate impacting settings.
I get a steady frame rate of 40fps with a target of 42 frames set
*UPDATE*
I got 25 to 28fps when flying over Seattle, WA and landing at KSEA
So let's see what everybody else has their settings at....just copy and paste this and edit.