I found a page that explained the Affinity Mask nicely and that it also helps on P3D to eliminate the "blurries". (For VA6PC)
The page is here: FSX Times
fsx.CFG – AffinityMask
By Tom Tsui on August 18, 2010
For Multiple Core support in FSX, add the following command line in fsx.CFG file. The setting is not shown by default.
[JOBSCHEDULER]
AffinityMask=n
Choice of <n> as follows:
For 2-core 4-thread CPU
15=1111 = ALL 4 cores
14=1110 = last 3 cores (cores read from back to front)
7=0111 = first 3 cores
3=0011 = first 2 cores
1=0001 = first core
For 4-core 8-thread CPU
255=11111111 = ALL 8 cores
254=11111110 = last 7 cores
252=11111100 = last 6 cores
127=01111111 = first 7 cores
63=00111111 = first 6 cores
For 6-core 12-thread CPU
4095=111111111111 = ALL 12 cores
4094=111111111110 = last 11 cores
4092=111111111100 = last 10 cores
Other core settings could be calculated from corresponding binary numbers to decimal numbers as shown above. There is no need to use additional software such as Multicore Environment to achieve what is needed.
I know what a problem it is for VA6 and others to deal with their graphic issues, so I hope this will help.
The page is here: FSX Times
fsx.CFG – AffinityMask
By Tom Tsui on August 18, 2010
For Multiple Core support in FSX, add the following command line in fsx.CFG file. The setting is not shown by default.
[JOBSCHEDULER]
AffinityMask=n
Choice of <n> as follows:
For 2-core 4-thread CPU
15=1111 = ALL 4 cores
14=1110 = last 3 cores (cores read from back to front)
7=0111 = first 3 cores
3=0011 = first 2 cores
1=0001 = first core
For 4-core 8-thread CPU
255=11111111 = ALL 8 cores
254=11111110 = last 7 cores
252=11111100 = last 6 cores
127=01111111 = first 7 cores
63=00111111 = first 6 cores
For 6-core 12-thread CPU
4095=111111111111 = ALL 12 cores
4094=111111111110 = last 11 cores
4092=111111111100 = last 10 cores
Other core settings could be calculated from corresponding binary numbers to decimal numbers as shown above. There is no need to use additional software such as Multicore Environment to achieve what is needed.
I know what a problem it is for VA6 and others to deal with their graphic issues, so I hope this will help.
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