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Weekly State Hop: West Virginia (Friday, December 27th @ 9pm ET)

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  • Weekly State Hop: West Virginia (Friday, December 27th @ 9pm ET)


    Summary
    The state is noted for its mountains and diverse topography, its historically significant logging and coal mining industries, and its political and labor history. It is one of the most densely karstic areas in the world, making it a choice area for recreational caving and scientific research. The karst lands contribute to much of the state's cool trout waters. It is also known for a wide range of outdoor recreational opportunities, including skiing, whitewater rafting, fishing, hiking, backpacking, mountain biking, and hunting.


    Time-zone BreakDown: Friday, December 27th, 2013 at:
    9PM Eastern
    8PM Central
    7PM Mountain
    6PM Pacific

    Flight Plan:
    Starting at: KUSW (14P in FSX)
    Hops: KEKN, KSXL, KBLF, 4I0
    Ending: 4I0


    (add the hops manually if any are missing)

    Preferred Aircraft:
    We will be flying WW2 Warbird Aircraft. This does include bombers.

    Suggestions: Anything A2A circa 1939 - 1945.
    If you don't have any warbirds, fly the default racing p51 at cracked throttle.

    Cruise speed: 220ish kts (may change)


    Preferred Scenery:
    No preferred scenery for this flight.

  • #2
    KUSW (Boggs Field) is 14P in FSX.
    14P is 3000ft grass (not the 4500 asphalt of KUSW).
    14P has no parking spots.

    KEBD does not exist at all in FSX.
    4I0 is nearby as a possible alternate.

    Comment


    • #3
      Originally posted by Storm View Post
      KUSW (Boggs Field) is 14P in FSX.
      14P is 3000ft grass (not the 4500 asphalt of KUSW).
      14P has no parking spots.

      KEBD does not exist at all in FSX.
      4I0 is nearby as a possible alternate.
      Great job of validating the state hop flight plan Storm. Flight plans prepared using skyvector can sometimes be a problem for the FSX virtual airspace. As we know the airports in FSX are "frozen" in time, and any real world changes since then can result in a disparity in the names/codes of same airports. My suggestion (and I presume yours) would be to either create flight plans directly from FSX in game, or use Plan-G.

      -Coast
      "Having fun with friends! "

      Comment

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